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Recipient design in tacit communication

机译:隐性沟通中的收件人设计

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摘要

The ability to design tailored messages for specific listeners is an important aspect of human communication. The present study investigates whether a mere belief about an addressee’s identity influences the generation and production of a communicative message in a novel, non-verbal communication task. Participants were made to believe they were playing a game with a child or an adult partner, while a confederate acted as both child and adult partners with matched performance and response times. The participants’ belief influenced their behavior, spending longer when interacting with the presumed child addressee, but only during communicative portions of the game, i.e. using time as a tool to place emphasis on target information. This communicative adaptation attenuated with experience, and it was related to personality traits, namely Empathy and Need for Cognition measures. Overall, these findings indicate that novel nonverbal communicative interactions are selected according to a socio-centric perspective, and they are strongly influenced by participants’ traits.
机译:为特定的听众设计量身定制的消息的能力是人类交流的重要方面。本研究调查了一种关于收件人身份的单纯信仰是否会影响一种新颖的,非语言的交流任务中交流信息的产生和产生。参与者被认为是在与孩子或成年伴侣玩游戏,而同盟者则在孩子和成年伴侣中表现和反应时间相匹配。参与者的信念影响了他们的行为,在与假定的子收件人互动时花费了更长的时间,但仅在游戏的交流部分,即使用时间作为工具来强调目标信息。这种交流适应随着经验而减弱,并且与人格特质有关,即移情和需要认知的措施。总体而言,这些发现表明,新颖的非语言交际互动是根据以社会为中心的视角进行选择的,并且受到参与者特质的强烈影响。

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